Call of Duty 5: World at War => Help Desk => Scripting => Topic started by: Swag_Chesse_xo1 on June 02, 2018, 03:01:49 am
Title: BluntStuffys soul chest glitch
Post by: Swag_Chesse_xo1 on June 02, 2018, 03:01:49 am
When finishing a soul box, the clip(targetname , soul_chest _clip) around the soul box does not disappear. So after its gone, you cant move through where the clip should have been deleted. Is this a glitch? Or is the clip not supposed to be deleted?
Title: Re: BluntStuffys soul chest glitch
Post by: Noahst on July 08, 2018, 02:56:07 pm
Yeah i run into this issue too
Title: Re: BluntStuffys soul chest glitch
Post by: isaacscott935 on July 08, 2018, 03:06:19 pm
When finishing a soul box, the clip(targetname , soul_chest _clip) around the soul box does not disappear. So after its gone, you cant move through where the clip should have been deleted. Is this a glitch? Or is the clip not supposed to be deleted?
You can just add this to the script where the soul chest disappears:
Title: Re: BluntStuffys soul chest glitch
Post by: Noahst on July 08, 2018, 03:19:48 pm
Where at in it?
Title: Re: BluntStuffys soul chest glitch
Post by: isaacscott935 on July 08, 2018, 03:37:04 pm
I haven't actually got the feature in my map, but inside of the final IF statement in the function:
add:
So, the whole chest_anims() function would look like this:
Title: Re: BluntStuffys soul chest glitch
Post by: Noahst on July 08, 2018, 03:43:14 pm
Excellent! Thanks a bunch
Title: Re: BluntStuffys soul chest glitch
Post by: isaacscott935 on July 08, 2018, 04:39:58 pm
Make sure the OP marks mine as the best answer so it appears as solved.
Also, a +1 respect would be greatly appreciated.
Title: Re: BluntStuffys soul chest glitch
Post by: BluntStuffy on July 08, 2018, 06:46:02 pm
the code to delete the clip is allready there:
The trigger radius ( the red-box ) needs to be completely inside the clip, otherwise it doesn't work..
Title: Re: BluntStuffys soul chest glitch
Post by: Noahst on July 08, 2018, 06:48:48 pm
Well My issue is I hae the radius in a separate area of the box for geographical reasons
Title: Re: BluntStuffys soul chest glitch
Post by: BluntStuffy on July 08, 2018, 06:54:02 pm
Well My issue is I hae the radius in a separate area of the box for geographical reasons
Make the trigger target the clip ( select trigger, select clip -> press "W" ), so you know wich clip belongs to wich chest. Then instead of the Original lines to delete the clip do this:
btw, if you do what Isaacscott935 says, you delete all the clips of all the chests at once ( it's an array ):
Title: Re: BluntStuffys soul chest glitch
Post by: isaacscott935 on July 08, 2018, 07:23:42 pm
Make the trigger target the clip ( select trigger, select clip -> press "W" ), so you know wich clip belongs to wich chest. Then instead of the Original lines to delete the clip do this:
btw, if you do what Isaacscott935 says, you delete all the clips of all the chests at once ( it's an array ):
Sorry Bluntstuffy. I didn’t read your full script.
Title: Re: BluntStuffys soul chest glitch
Post by: BluntStuffy on July 08, 2018, 07:35:54 pm