Playing Chaos Mode on UGX-Azrael when I suddenly got kicked to the lobby with this error:I got this too, except my timer didn't run out, at least, I don't think it did.
http://steamcommunity.com/id/doctorshitfaced/screenshot/429358847332134796 (http://steamcommunity.com/id/doctorshitfaced/screenshot/429358847332134796)
Timer had run out, I was around Round 15, my multiplier was around 700 or so.
I used dvars + menu items to display the score values in WaW because the string limit was so easily overflowed, but since BO3 doesn't let us use menufiles I was forced to use HUD items. Fucking great.
Another bug I ran into, albeit a minor one: In Gun Game, when you get a weapon with a variable zoom scope, attempting to change the zoom level rerolls the weapon's camo and attachments as if you were given a new gun.Yeah I'm actually aware of that one, haven't been able to fix it but since it wasn't game breaking I ignored it in the interest of time. Will try to fix it soon.
Aren't the new menufiles going to be in .lua rather than the old .menu format?Yes and they won't give us any files or the tool to make them so we're shit out of luck unless someone around here hacks around the format.
Yes and they won't give us any files or the tool to make them so we're shit out of luck unless someone around here hacks around the format.
Have they given any reason for this or did they just tell you guys that they won't as if its no big deal? Or something else?They said it's too complicated for us to understand and they can't license out the tool they use to generate the files
They said it's too complicated for us to understand and they can't license out the tool they use to generate the filesok, i can understadn the licensing of the generator, but to complecated for us to understand? really?!? have the payed no attention to the things this community has done with there engine?!?!
ok, i can understadn the licensing of the generator, but to complecated for us to understand? really?!? have the payed no attention to the things this community has done with there engine?!?!yeah, i think they are blind or something...
First of all, I am really enjoying the BO3 UGX-Mod and will be playing this for a long time! That being said, I have encountered some bugs/stuff that doesn't seem right:Thanks for the report.These are all that thing that I found using this awesome mod
- GunGame on Gorod Krovi is unplayable due to the fact that the first weapon is... well, i have no idea actually. It says XM-53 with 0 ammo, but it fires two to three green flame bursts and then the weapon in unusable. So you are unable to advance to the next weapon;
- Purchasing Gobblegums and using those re-rolls the attachments & camos of the current weapon you are holding;
- The standard powerups are still present and able to be pickup up when performing actions (linking teleporters in TG, calling the tram in DE, etc. ). Not really a bug, but still something to note;
- One last thing that I find funny is that the MR6 can and will have attachments after you slashed a web (Gobblegum machine in spawn for instance) on ZnS.
Keep up the good work! :D
Thanks for the report.
The Gobblegum machines are supposed to be disabled in every gamemode except Classic and Arcademode... so that must be broken on Gorod Krovi?? Have you tested the same thing on Shadows of Evil? I would have tested the DLC maps better myself but I don't own the DLC on PC and I have no intention of spending that much money on something I already own on Xbox lol.
Regarding the standard powerups showing up for certain actions, I can't really do anything about that because they are hardcoded events in map scripts that we aren't given access to by Treyarch. There might be some hacky way to prevent it but I haven't found a way yet.
OMG! My favourite MOD is back, and even better than ever! Question: will custom guns come too? And like older COD guns? For example, I'd love to see the M&S, the Boomhilda, stuff like the Blundergat etc. back in BO3 (and in case people reply "port them yourself": I simply can't).Glad you like it! :) We do have plans for some custom guns, last I heard Luke was looking into porting some for the mod. We'll post updates when we get them.
I cannot wait to see more updates. You are my hero. Period.
Glad you like it! :) We do have plans for some custom guns, last I heard Luke was looking into porting some for the mod. We'll post updates when we get them.
I've always loved it, it adds some much fun to the game :) Also, I don't want to go offtopic, but is there a tutorial released how to port guns to BO3 or is there somebody in your great staff team who can make one and put it on the wiki?We've been meaning to post one but we haven't had time yet - maybe when Luke gets into it he can update our wiki with a guide.
Keep up the good work!
I'm making a map, if I want to put the UGX Mod im my map, what should I do?If you want to SUGGEST it for people to play your map, you can set it as a dependency on your map's workshop page. That way people will automatically download UGX Mod with your map if they don't already have it. However for people to actually play your map with UGX Mod enabled they need to choose it from their mods list before booting into your map, just like they would do if you hadn't set UGX Mod as suggested. However, we don't currently have a way of forcing UGX Mod to be loaded without the user activating it themselves.
Thanks.
I used dvars + menu items to display the score values in WaW because the string limit was so easily overflowed, but since BO3 doesn't let us use menufiles I was forced to use HUD items. Fucking great.
That error is due to using SetText() (or whatever equivalent BO3 has) with non-localized string. It will accumulate till the overflow happens.Thanks but honestly that's not going to solve the issue and I'm already aware of how the caching works. I'm not storing my numbers as integers, that's the whole point. The numbers get larger than the MAX_INT in WaW and even BO3, and in BO3 they format the int into scientrific notation after you get high enough, which is useless. I'm storing strings, there's no way around it unless 3arc updates the exe to supporta 64bit MAX INT. I'm waiting for the mid-December update, they promised a fix for me on Reddit.
PS. Also hello after more than likely one year absence :)Welcome back!
Thanks but honestly that's not going to solve the issue and I'm already aware of how the caching works. I'm not storing my numbers as integers, that's the whole point. The numbers get larger than the MAX_INT in WaW and even BO3, and in BO3 they format the int into scientrific notation after you get high enough, which is useless. I'm storing strings, there's no way around it unless 3arc updates the exe to supporta 64bit MAX INT. I'm waiting for the mid-December update, they promised a fix for me on Reddit.
Welcome back!
The tools are getting another update in the middle of this month? Awesome stuff if that's the case.Supposedly. Don't hold your breath.
Does it include all of the sound assets and shit?doubt it lol
I'm new to custom zombies and I'm not sure on how to even play custom zombies on bo3... Can someone let me know what to download and if it's steam based?Maps are steam based, you download through the workshop. If you want to MAKE custom maps, you will need to install the mod tools which are also through steam
Mod ded.i would love to but my free time is basically nonexistant at this point. as far as the ugx team we are trying to focus more on the website and UGXL right now.
pls rez.