gotta be some dumb joke - no way would he get it (madgaz or whatever his name is), if it is true then - its not about talents its about views.... very stupidIt's about who knows people at 3arc lol.
It's about who knows people at 3arc lol.
Although, for the record, almost everyone else who got the alpha tools well deserved them. But, there are also people who deserve them that AREN'T getting them.
It's about who knows people at 3arc lol.
Although, for the record, almost everyone else who got the alpha tools well deserved them. But, there are also people who deserve them that AREN'T getting them.
But Madgaz...really? Nothing against the guy but that's a bit of a slap in the face to those of us who, you know, actually fucking mod/map. :poker:
I'm gone for 2 hours and this happens...coming next week with my invite too :please:
Where's my alpha invite :'(
coming next week with my invite too :please:Which will be the same day as mine :P
Which will be the same day as mine :PNice profile pic btw :P
So don't expect it ever, Jbird. Sorry :(
I'm gone for 2 hours and this happens...Honestly out of everyone on here I think you're in the top 3 who deserves an invite. You, Hitman, and Pieman are my top 3 to hopefully get an invite next. :)
Where's my alpha invite :'(
Let's not forget me, stevie, and harry :please:
I have been releasing about a script a week at this rate, even working full time and away on vacation. Harry has more know-how than about any other person I have met, and Stevie is way too familiar with the limits of WaW making him a great tester for "upgraded" tools.
JBird and Pie likely didnt get selected because they are literally too good. I could see 3arc realizing they (Pie and JBird) have too much they can solve alone and not enough problems to find. Hitman isnt famous on youtube so thats why he didnt get selelcted, has enough talent for it.
3arc needs scripters and porters to start testing the tools. NOBODY gives a fuck about the stock assets we are gonna get. If they want tools to continue with the length/following of WaW they need to start pushing the viability of porting. Haven't seen nearly anything on that yet.
I dont think it is about who you know. Notice that no all-around modders have been selected to test (JBird, Pie, Hitman, Me, Harry, Stevie). Instead people with specific 'skills' have been selected. The biggest upset considering this trend is that Radimax doesnt have them.
You and I are still relatively new to the scene, especially compared to the likes of the current testers. Even Harry is new compared to them tbh. There's no way in hell we are going to be included in an alpha, and to be honest I don't think we should be.
Radimax doesn't even know how to get a map working in zombies. He just builds the scenery and level.
Treyarch aren't going to add (and shouldn't) any modder who can make a great mod. I think we should stop begging and pleading them to give us their shit, and just be patient. The only thing I wish for is PCdev to give us a little more information so we're not constantly speculating.
Also I really disagree with you about the stock assets. The only reason WaW assets are so despised is because they're old, and aren't up to standard 8 years later (obviously), they were enough to make great stuff with in ~2011. People who dismiss assets from games as recent as BO2 as "old" are just being selfish cockwombles. BO3 assets will be WAY more than sufficient to make great stuff with, at least for a year or two. Even Zeroy's box map for testing shit looks great visually.
Tell him to send me the models and I will put them in WaW. If he can't do the rest, I can. He is nothing to the community if he doesnt share. I am gonna work on his Banana Colada since that model is available and send him a YT of itI'm not if it was just me, but I read this in a passive-aggressive tone, and frightened myself :gusta:
Wow thanks guys for an utter massive kick in the crotch with this, why the hate on me, sure i dont do massive amounts of mapping but if you follow me closely you will know ive made more than just the BANANA COLADA perk machine model... but hey im not gonna start a slagging match, didnt expect this from this forum at allI get you guys are mad / upset but there's no need to sit and bash people who got it because other people didn't, I mean it's not the people who were chosen's fault. If you have a problem blame the people making the decision and don't sit here and bash people who who were picked. It makes everyone look like small children and makes the community look bad. Madgaz has done nothing wrong and there's no need to bitch about him.
Utterly disgusted
I get you guys are mad / upset but there's no need to sit and bash people who got it because other people didn't, I mean it's not the people who were chosen's fault. If you have a problem blame the people making the decision and don't sit here and bash people who who were picked. It makes everyone look like small children and makes the community look bad. Madgaz has done nothing wrong and there's no need to bitch about him.
I get you guys are mad / upset but there's no need to sit and bash people who got it because other people didn't, I mean it's not the people who were chosen's fault. If you have a problem blame the people making the decision and don't sit here and bash people who who were picked. It makes everyone look like small children and makes the community look bad. Madgaz has done nothing wrong and there's no need to bitch about him.
Again personal statement:
Remember these tools are not just about who can map in radiant.
The list of good mappers is massive, from MP/SP/ZM mappers across even older versions of cod
Lot's of names are put forward, but when it comes to mapping we also have in there own time people from Trey and Raven mapping and testing.
The tools yes we can do some of the mapping but not all, were still getting rid of some kinks.
I'm sure more ppl will come on when Trey are ready to send the invites, who knows perhaps some of those names listed have already been mentioned.
I'm limited on what I can really say, I see a number of names mentioned in priv now, be patient those who want you never know your email may land sooner than you think.
We do put names forward and a list I'm sure does exist
Again personal statement:
Remember these tools are not just about who can map in radiant.
The list of good mappers is massive, from MP/SP/ZM mappers across even older versions of cod
Lot's of names are put forward, but when it comes to mapping we also have in there own time people from Trey and Raven mapping and testing.
The tools yes we can do some of the mapping but not all, were still getting rid of some kinks.
I'm sure more ppl will come on when Trey are ready to send the invites, who knows perhaps some of those names listed have already been mentioned.
I'm limited on what I can really say, I see a number of names mentioned in priv now, be patient those who want you never know your email may land sooner than you think.
We do put names forward and a list I'm sure does exist
Even Zeroy's box map for testing shit looks great visually.
Looks like the UGX team just got invites as well according to their Twitter. Not sure if the whole team got invites or some from the team but congrats glad to see people who deserve a chance finally get one. :) I guess the reason it took so long for them to get invited was because they were testing MP first?
Ya, when the tools first went into alpha, it was purely MP, no zombie assets were available, but now that the alpha testers can start making zombie maps, they are going to start inviting zombie people.Hope to see Chroma, Cents, and Stevie get invited. :)
So just to make a little point here, one of the AV employees only just came on board. Someone who is an artist/modeller/rigger etc.
So just to make a little point here, one of the AV employees only just came on board. Someone who is an artist/modeller/rigger etc.
So even they seem to get invited in slowly....
Don't know if that makes people feel better!
Explains why we have heard so little about them. Can you be more specific without getting in trouble about the above and beyond bit? Is it harder? Or is it simply re-learning some syntax? Was the change a result of a demand for more efficiency, i.e fixing script issues causing animation issues? Did they provide you with a list of engine functions similar to Zeroy's script reference?
your current gsc's will work in bo3, they just need a few things changing in the format, a few mins work at most on each script if not seconds.
You still have .gsc and .csc, there is also scripts for macros or injectable code
Loads of API stuff, like LOADS
We have a good WIKI in progress that will be released fully referenced, trey have put loads in and we can input also.
As soon as they say we can show scripts we will, tbh better scripters than I would be best for it ...
I guess this means porting my bosses from W@W to Bo3 will be easy...heh heh heh :troll:
Can anyone confirm or deny whether Portalling is still a thing (or as awful as it used to be)... Please...
Can anyone confirm or deny whether Portalling is still a thing (or as awful as it used to be)... Please...
Portalling has gone, path nodes gone
Umbra does its thing,
What is exactly is 'Umbra' and what does it do?
Umbra is some sort of render software that uses occlusion culling to render stuff much faster and efficient. CoD: Ghosts used this in the IW 6.0
Unless you're refering to something else I don't know :P
I have checked the website before :) I also hope Treyarch/Slegdehammer/IW will use a low-level API like DX12/Vulkan to increase graphical fidelity and performance further on the PC in future titles.PCDev has already stated that DX11 is used in BO3 and there is no plans to add DX12 support.
Not sure what the rules are on posting videos but here is my map this far lots more to do and more videos to come if I'm allowed
Thank you for the support for me receiving the tools , yes I know there is much more talented mappers than me , I truly feel blessed by haven been given these tools
I am trying to prove myself the community , I have started making my map (basic at the minute) I've begun adding my custom perks
Not sure what the rules are on posting videos but here is my map this far lots more to do and more videos to come if I'm allowed
(Content removed from quote.)
That perk machine model is very nice indeed (not sure about the function though :P) and for someone with no (little?) experience with mapping/Radiant that room in the vid looks like a promising start, you've already surpassed half the released maps on this site, not even joking ;D
That perk machine model is very nice indeed (not sure about the function though :P) and for someone with no (little?) experience with mapping/Radiant that room in the vid looks like a promising start, you've already surpassed half the released maps on this site, not even joking ;DPerk-a-lot gives you all perks on the map and will spawn/activate when you have finished the easter egg :)
Perk-a-lot gives you all perks on the map and will spawn/activate when you have finished the easter egg :)
But yeah, looks really nice :D
I know what it does (I did watch the vid lol), I meant I'm not sure how I feel about the function. Seems a bit too similar to a certain gobblegum to me.That's pretty much what Aftertaste does isn't it? I mean, it's gobblegum price scaling, but it's still the same. Now I know why there haven't been any new perks. Hard to come up with a good, general idea when you're cutting out pieces with nit-picky gobblegyms. :(
If I may propose an alternate idea - how about it 'saves' whatever perks you currently have, so that if you go down/bleed out, you keep those perks, and the price scales depending on how many perks you 'save'. E.g. if you have 4 perks it costs 40,000, 5 perks - 50,000, etc. Just a thought. Obviously you lose Perk-a-Lot once you go down and have to buy it again.
That's pretty much what Aftertaste does isn't it? I mean, it's gobblegum price scaling, but it's still the same. Now I know why there haven't been any new perks. Hard to come up with a good, general idea when you're cutting out pieces with nit-picky gobblegyms. :(
heard that the new image limit is 34000 iamges lol
heard that the new image limit is 34000 iamges lolwe have to know all the limits from the start, or we have to find them? :D
heard that the new image limit is 34000 iamges lolSince I've talked with mods and was told I'd get in trouble for posting this image on ugx, I took it to twitter :D (Note: I'm still trying to figure out this twitter thing so no gif auto-load or whatever).
Making some progress with these mods, hope you guys dont mind me showing my work... i literally just started mapping on wednesday having never used radiant before... give me a rating
https://www.youtube.com/watch?v=AAOvhqUHjjE (https://www.youtube.com/watch?v=AAOvhqUHjjE)
Making some progress with these mods, hope you guys dont mind me showing my work... i literally just started mapping on wednesday having never used radiant before... give me a ratingWow dude that actually looks pretty nice for someone who hasn't mapped before! :)
https://www.youtube.com/watch?v=AAOvhqUHjjE (https://www.youtube.com/watch?v=AAOvhqUHjjE)
Should get a new load of testers as I said we would this month.(http://image.prntscr.com/image/e4a79e9d259e40a296301c4b7762b814.png)
On map sizes. The limits are much better than WAW lets put it that way.
I want to see huge maps , but as with all maps they have to work.
The bigger issue that I have at the moment is trying to get Treyarch to increase the MP player limit of 18, this is an issue for them, but I can't see why we should not be able to make maps for 32 players. But a hardcoding issue exists here.....
(http://image.prntscr.com/image/e4a79e9d259e40a296301c4b7762b814.png)
huge like that or more huge? ;) :gusta:
Max hugo
Looking good. What's with the odd light rendering at around the 8 second mark though?
Looks like Jbird,Stevie,Nathan,HitmanVere,Smasher Got the mod-tools as well ::) .Jbird, Stevie, Nathan, HitmanVere, Smasher
Happy for you guys :) , and yes even you Stevie :gusta: .if i missed your colorThen forgive me coz i'm a color blind :please: .
Random question here, what's the disk space needed to install the bo3 tools?
Not so simple this.
For each map allow for 1GB per map you create as a standard if not more.
When you compile lighting and the map you get some large files created
You have the .led and the pack files. These can easily become massive.
When I am home I can post examples of sizes.
If you have a few projects on the go you may eat a further 10-20gb up easy
You then have the fact the current tools do not have many assets atm.
If we get more assets which I hope we do, again the size will balloon further,
On the map size its pretty clear that we can go quite big, not just geo wise but also model/texture wise. That 34k image limit is a bug/error at present so no limit is confirmed. Size of maps when compiled however can be serious, like Wakka mentioned, I think my semi details 2 room map is already 2.5gb and thats with some lighting elements not to the max!
Oh wow so I need to buy a dedicated hard disk for the tools?depends if you have free space
depends if you have free space
Oh wow so I need to buy a dedicated hard disk for the tools?
Seems like it, the tools run like shit for me right now lol. I have just ordered a 250gb SSD just now and an extra RAM stick.
Edit: After updating my GPU drivers and playing with them a bit more that's not strictly true; maps like The Giant are just a no-go and my disk usage goes up to like 99% and my PC just becomes unresponsive, before I am able to do almost anything, but small maps and prefabs seem to be ok.
I would also recommend another monitor, I don't have one myself (next thing on the list - this is adding up lol ::)) but I'd imagine having multiple monitors would be fantastic. The way windows come up on the same screen would be great for dual monitors but on one it becomes rather cluttered (especially on my small screen), I think the tools were designed with multiple monitors in mind tbh.
You have a 750 yeh? Because most people say 570 (my card) is about a 750 (minus the 800MB VRAM) in terms of performance so if you're running them good that's good to hear. I might need to grab an extra 8GB Ram too. ^^
750 yeh, but a new GPU is next on the list tbh, I only got that for WAW and although it plays BO3 ok (max/medium settings with a solid 60+ fps for zombie maps) it's still below the min specs, think 4gb should be enough VRAM tbh so might get a 960 4gb, coz right now SP and MP don't run that great (ZM is fine).the radiant dont have a option to lower the texture quality like in waw radiant? or reduce grapichs settings?
And I wouldn't say the tools are running good for me at all lol, but I don't think that's to do with my GPU, I think they should run much better with an SSD and 16gb ram because the disk space use is just raped right now.
This is getting ridiculous... Who do I have to blow off to get those tools? Me and Stevie have been waiting for more than a year to continue Isla Nublar-Jurassic Parkl map... :alone:
This is getting ridiculous... Who do I have to blow off to get those tools? Me and Stevie have been waiting for more than a year to continue Isla Nublar-Jurassic Parkl map... :alone:
That 34k image limit is a bug/error at present so no limit is confirmed.
Only a week into learning Radiant mapping and I feel I can say safely I am progressing wellI have to admit, you've impressed me with how quickly you've gained experience with the tools to create a level you've had in mind. Good work and keep it up!
Opinions please ??
https://imgur.com/a/NxSrY
Seems like it, the tools run like shit for me right now lol. I have just ordered a 250gb SSD just now and an extra RAM stick.
maps like The Giant are just a no-go and my disk usage goes up to like 99% and my PC just becomes unresponsive, before I am able to do almost anything, but small maps and prefabs seem to be ok.
lol, seriously, I hope you get them soon, your my favorite mapper. ;)
While we're talking limits, is there still a limit to the number of zombies that can be alive at once? And has anyone tested annoying limits that we have had, like hintstrings or hud elements?
Anything on things like better/easier to use Weapon editors or material editors in the tools?
For sure you need SSD for the tools but if struggling you can use Cubic Clipping and simply avoid RT View inside The Giant. Dont know your specs (you havent posted in the welcome thread Reddit Did you?)
I have cubic clipping on already, but the main problem is something different, I made a post about it on Reddit and DUKIP is also getting the same error. I have some new parts on the way, including probably a new GPU in the next few days so just going to wait and see if that fixes it. My specs atm are an i5, 8gb ram and a 750 2gb. But these tools are apparently A LOT more demanding than the game.
Pretty sure an SSD only really help with loading time of files, no performance boost other than that
(Correct me if I'm wrong)
Another screenshot from my map made with mod tools... this room in total probably took me about 10 hours to makeLooks nice hard to believe you have no experience with Radiant or level designing at all. 8)
hope you guys enjoy these little updates
(http://imgur.com/a/fQXua)
Cos it's teleporter a from the giant with some modifications...Erm no it isn't go watch my YouTube channel i show the progress of each room I make
someone please tell me you can change the zombie skins to shadows and so on..Well seeing as how the AI-definitions are of factory no....
Any time you read and write files you will receive a significant boost, which is seriously all the time. If you dont believe that an SSD will DRAMATICALLY change your build times, buy one and see for yourself. I purchased an SSD for WaW for faster startup and my build times cut in half. I prefer constantly building IWD or the equivalent in bo3 than trying to drag an updated script into IWD. It was so much faster that I specifically spent $100 for a 250gb Samsung Evo SSD just for Bo3.I think I was just getting the context of using the SSD wrong, since it wasn't really necessary for anything in WaW other than the rendering/load time (not the actual mapping in radiant/asset viewing etc). Completely understand the need for an SSD now knowing that the majority of the things that required writing files in older programs are done in realtime/in the background.
If you are modding bo3 you need a proper rig, so why not have an SSD? So far the minimum requirements appear to be the gtx 750ti, 8GB ram, and an AMD 8 core. Again that appears to be the minimum. IMO this is an excellent thing for the community. Keeps only the passionate modding. The best way to beat boxmaps is to eradicate laptops.I completely agree, the sooner this is the norm the sooner we'll get rid of all the crappy stuff people have been making.
The best way to beat boxmaps is to eradicate laptops.*hides his laptop which he uses on a daily basis*
Anyone have any news on when the next batch of Alpha invites will be out, or is the current batch the last one for a while?
No news about that
No news about that
And if you had news you wouldnt be able to say anyway, right? :-X
Ahh, Back to waiting paitiently :)
I heard spamming pcdev on twitter works :troll:
I dont even use twitter :please:
Congrats to Elfen, Redspace, MakeCents, Tito, HexZombies and me for getting the tools! :D
Congrats to Elfen, Redspace, MakeCents, Tito, HexZombies and me for getting the tools! :DCongrats :P
Congrats to Elfen, Redspace, MakeCents, Tito, HexZombies and me for getting the tools! :D
Congrats to Elfen, Redspace, MakeCents, Tito, HexZombies and me for getting the tools! :D
Congrats to Elfen, Redspace, MakeCents, Tito, HexZombies and me for getting the tools! :DNo congrats for me? Awww.... :(
No congrats for me? Awww.... :(Because you didn't tell me you got in too
Guess I'm not one of the cool modders :alone:
Quess i'll just go and kill myself then, been nice knowing you guys... :'( :'(I am beyond shocked that you haven't gotten the tools yet. You and Weezy should have gotten them by now.Spoiler: click to open...Congrats guys!
I'll recommend BluntStuffy in the next invite round if I get an opportunity.
He was recommended in the last round. Not sure why some didn't get them this time. :-\I know he was, we'll have to do it again.
I know he was, we'll have to do it again.
Or we could all meet up in his front yard with pitch-forks, and torches and we b.. Oh, euh.. srry, got carried away there..
Nah, but seriously lets not spawm the dude to death, i'm sure he gets enough spammed allready. I'm sure in the end he'll come to his sense's and let me in ::)
But again, appreciate the support! You guys are the best :-*
When people dont read instructions and wonder why someone didnt get in Alpha ::)
I'm glad I don't have the Bo3 mod tools. It gives me an excuse to just sit back and let you guys do all the hard stuff figuring out how it all works. Then once the tools get released publicly I can just follow tutorials and learn the quick and fast way. Then in a few months time I can release a Fancy new Batman map with high poly Arkham Knight models and characters. :troll:
I'm glad I don't have the Bo3 mod tools. It gives me an excuse to just sit back and let you guys do all the hard stuff figuring out how it all works. Then once the tools get released publicly I can just follow tutorials and learn the quick and fast way. Then in a few months time I can release a Fancy new Batman map with high poly Arkham Knight models and characters. :troll:+1 :gusta:
Nice profile pic btw :P
I'm wondering if that's a woman, or not in the Profile Picture myself.
betas live folks!
https://twitter.com/pcdev?ref_src=twsrc%5Egoogle%7Ctwcamp%5Eserp%7Ctwgr%5Eauthor