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Last post by WECoyote99 - 3 hours ago
interesting, that's why I didn't notice the AT4  when i did a vanilla campaign playthrough on CoD4. I'll certainly look into it
 
 

Double Post Merge: Today at 04:12:59 am

So, i haven't done any of my testing on Moon, so I was not aware they share the underwater aliases in the zero gravity parts. I 100% plan to update all the weapons publicly available to support that, it is just a matter of time.
 

Double Post Merge: Today at 04:14:39 am

And about the dual fire modes.  It 100% is possible to do that in BO3, but switching between free fire and lock on for zombies wouldn't serve too big of a purpose in my mind. That being said, it would be fairly simple to configure.
I added that ability into zombies. Launchers can now lock on to vehicles zombies and normal zombies as that was added in during Cold War and BO4. And for ai like the parasites and drones, direct impacts destroy it like it does in MP. The select fire mode is the same way as the wave gun and grenade launcher toggle uses the same action slot. And launchers were able to lock on to the Nikolai boss fight too
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Last post by TheSkyeLord - 4 hours ago
The AT4 is in COD4. It’s in the mission “Shock and Awe” but only can be obtained through Console Commands. It’s also in the COD4 modtools with all its anims except a reload one in COD4. It’s also loaded in MW3 Multiplayer can be obtained through the same way.
 
One other question, this is for Black ops 1 weapons, Are the World at War weapons in that game gonna be included as well since they have sprint and dive to prone anims? The Thompson and other WAW has them too but only in the BO1 modtools as raw xanims?
interesting, that's why I didn't notice the AT4  when i did a vanilla campaign playthrough on CoD4. I'll certainly look into it
 


Double Post Merge: Today at 04:12:59 am
Is there an expected timeframe for underwater sounds to be implemented for the rest of the weapon packs? It's also required to make it work on Moon and it's particularly a problem for the Black Ops weapon ports as a result. It looks like it's only a matter of editing the sound aliases so I won't necesarrily need to wait for any updates but it is currently quite a pitfall for modders to find the weapon sounds being the same in Moon regardless of oxygen level and not easily knowing why.
 
I'd also like to add onto this by pointing out the Sten from the Project Nova mission, it's kind of an oddball that doesn't immediately come to mind for most to port from Black Ops but also isn't actually in the final release of World at War so wouldn't really be included as part of those ports either. Just feels it would be left hanging for a long time without a port to BO III, that's all.
So, i haven't done any of my testing on Moon, so I was not aware they share the underwater aliases in the zero gravity parts. I 100% plan to update all the weapons publicly available to support that, it is just a matter of time.


Double Post Merge: Today at 04:14:39 am
I prob figured.
 
The only other thing I noticed is the BO2 FIM-92 Stinger has select fire due to its 2 fire modes, is that still up in the air for the future?
 
No need to rush any of this they are just curious thoughts currently
And about the dual fire modes.  It 100% is possible to do that in BO3, but switching between free fire and lock on for zombies wouldn't serve too big of a purpose in my mind. That being said, it would be fairly simple to configure.
 
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Last post by WECoyote99 - 6 hours ago
KS-23 is already in the Black Ops ports, good point about Model 1887 although a lot of places claim it's just a reuse from MW2 (is in fact included in the ports) and as it stands in Black Ops it doesn't quite have enough anims to really use on its own.
 
I don't believe the scope of these ports have ever included handheld grenades (or anything outside of primary/secondary weapons for that matter), though stuff like that does leave us wanting.
I prob figured.
 
The only other thing I noticed is the BO2 FIM-92 Stinger has select fire due to its 2 fire modes, is that still up in the air for the future?
 
No need to rush any of this they are just curious thoughts currently
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Last post by marinescdude - 11 hours ago
the KS23 shotgun is also only in SIngleplayer
 
the Model 1887 is only on the motorcycle chase but has uses spaz anims outside that but has a full model made. same with molotovs
KS-23 is already in the Black Ops ports, good point about Model 1887 although a lot of places claim it's just a reuse from MW2 (is in fact included in the ports) and as it stands in Black Ops it doesn't quite have enough anims to really use on its own.
 
I don't believe the scope of these ports have ever included handheld grenades (or anything outside of primary/secondary weapons for that matter), though stuff like that does leave us wanting.
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Last post by Numan - 12 hours ago
Finally an update! Glad to see this is finished. Congratz! :thumbsup-smiley:
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Last post by WECoyote99 - 13 hours ago
Is there an expected timeframe for underwater sounds to be implemented for the rest of the weapon packs? It's also required to make it work on Moon and it's particularly a problem for the Black Ops weapon ports as a result. It looks like it's only a matter of editing the sound aliases so I won't necesarrily need to wait for any updates but it is currently quite a pitfall for modders to find the weapon sounds being the same in Moon regardless of oxygen level and not easily knowing why.
 
I'd also like to add onto this by pointing out the Sten from the Project Nova mission, it's kind of an oddball that doesn't immediately come to mind for most to port from Black Ops but also isn't actually in the final release of World at War so wouldn't really be included as part of those ports either. Just feels it would be left hanging for a long time without a port to BO III, that's all.
the KS23 shotgun is also only in SIngleplayer
 
the Model 1887 is only on the motorcycle chase but has uses spaz anims outside that but has a full model made. same with molotovs
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Last post by gympie6 - 13 hours ago
Eey finally the scriptplacer is here! :yeah:
 
Virus Scans:
https://www.virustotal.com/gui/file/1a263e5964f55df19a0a48a1c864c024eb1e2342cb6942e6f14d4413db3ba16b?nocache=1
https://virusscan.jotti.org/en-US/filescanjob/k9sx740w1k
 


mega.nz

Features:
  • You no longer have to compile the MAPNAME_patch file! It's already added to your mod.csv & modbuilder
  • Unique features including fixes, perks, powerups, FOV slider to change your 'Field of View' & zombie counter with customizable colors
  • Background screens for your menu
  • This script placer does not modify existing scripts, maps or other stuff in your raw folder.
  • The famous Map Remover is back to help you remove old files.
  • It's self contained so you no longer have to download any .NET Framework to make it work.

It's advised to download and install the Sniper Bolt's Tutorial V2.0 to have a nice experience.
 
mega.nz

Q&A:
Q: I can't find the raw folder?
A: Please download the modtools from: https://confluence.ugx-mods.com/display/UGXMODS/Modtools+Installation+Guide
   unpack everything into your Call of Duty: World at War folder
   After you have done that the folder should be there.
 
Q: Why is it advised to install Sniper Bolt's Tutorial V2.0?
A: I have noticed that most bug fixes are reverted by UGX Modtools Patch v1.0.6
 
Q: Can I request features?
A: No, I am sorry I worked way too long on this project.
 
Q: Can I request bug fixes?
A: Only when issues are huge.
 
Q: What kind of perks does it include?
A: Black ops 1, 2 & 3.
 
Q: How many MB will this add to the map?
A: Almost the same as the download does.
 
Q: Is it compatible with UGX MOD?
A: No it's not.
 
=========================================================================
--    Credits    --                               
=========================================================================
- Aidan
- SajeOne
- UGX, Treyarch and Activision
-------------------------------------------------------------------------
Beta testers:
- Numan
- K3nt
-------------------------------------------------------------------------
Version: 1.0.0
-------------------------------------------------------------------------
=========================================================================
--    Credits    --                               
=========================================================================
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Last post by marinescdude - 14 hours ago
Is there an expected timeframe for underwater sounds to be implemented for the rest of the weapon packs? It's also required to make it work on Moon and it's particularly a problem for the Black Ops weapon ports as a result. It looks like it's only a matter of editing the sound aliases so I won't necesarrily need to wait for any updates but it is currently quite a pitfall for modders to find the weapon sounds being the same in Moon regardless of oxygen level and not easily knowing why.

One other question, this is for Black ops 1 weapons, Are the World at War weapons in that game gonna be included as well since they have sprint and dive to prone anims? The Thompson and other WAW has them too but only in the BO1 modtools as raw xanims?

I'd also like to add onto this by pointing out the Sten from the Project Nova mission, it's kind of an oddball that doesn't immediately come to mind for most to port from Black Ops but also isn't actually in the final release of World at War so wouldn't really be included as part of those ports either. Just feels it would be left hanging for a long time without a port to BO III, that's all.
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Last post by gympie6 - 1 day ago
Nice job! :)
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Last post by WECoyote99 - 1 day ago
The javelin is a tricky one, but i will certainly consider it. to the best of my knowledge, the AT4 doesnt exist in CoD4, but i can definitely look at getting the Stinger over if possible. Thanks!
The AT4 is in COD4. It’s in the mission “Shock and Awe” but only can be obtained through Console Commands. It’s also in the COD4 modtools with all its anims except a reload one in COD4. It’s also loaded in MW3 Multiplayer can be obtained through the same way.
 
One other question, this is for Black ops 1 weapons, Are the World at War weapons in that game gonna be included as well since they have sprint and dive to prone anims? The Thompson and other WAW has them too but only in the BO1 modtools as raw xanims?
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