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UGX Mod v1.1 Devlog 7/13/2014

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Created 10 years ago
by treminaor
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[UGX] Founder
Location: usBay Area, California
Date Registered: 24 June 2011
Last active: 8 months ago
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If Java had true garbage collection, most programs would delete themselves upon execution.
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treminaor's Groups
UGX Administrator
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UGX Site Moderator Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms.
This post has been copied from the private Exclusive Donor's Section to the public Announcements section. Donors saw this post on 7/13/2014. I will continue to copy these Devblogs to the Announcements section as they become old enough that the donor exclusivity was long enough.

Took a week off from development to focus on other things, resumed work on this weekend.

Here's this weekend's changes:

Fixed numerous bugs with the sentry turret system:
  • Implemented cost display for all purchasable upgrades on the Sentry Turret Menu in the Traps Machine.
  • Sentry health was too low to last on high rounds.
  • Ammo counts were too low - sentry only had a few seconds' worth of ammo for some reason.
  • Fixed a bug where the sentry turrets were not coming back from cooldown mode.
  • Fixed a bug where the sentry turret was not movable during cooldown for Engineer Level 2 owners.
  • Added a 10 second delay before any zombies will be attracted to a freshly placed turret.
  • Reduced the attractant range for zombies near the turret.
  • Changed attracting code to only allow one zombie to be attracted to (and therefore attacking) the sentry turret at a time.
  • Working on balancing the effectiveness of all sentry turret features/upgrades from tester feedbacl.


Other changes:
  • Fixed a major bug where the Gravity Boom gun was causing a game crash.
  • Made progress towards fixing a game-crashing bug that occurs when restarting a co-op game (related to csc).
  • Fixed a missing worldmodel on the Hacker Device.
  • SajeOne is working on checking the stats and statetimers on all of our weapons in the mod.

 
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